A Guide To Starting A Career In Video Games – Prepare Yourself For A Break-In!

October 17th, 2006

By Will Kalif

Starting a career in the video game industry used to a difficult thing; there were very few options and very few schools that could teach the required cutting edge skills. If you wanted to choose this path you had to be self taught. Today this dilemma has been turned upside down. You now have a plethora of schools to choose from and lots of programs and specialties to decide amongst. Here is some advice on what the industry has to offer and what you can do to prepare yourself.

The video game industry has changed over the past ten years. It has matured and is now a full-fledged industry. This means that there are plenty of opportunities to find a rewarding career without being a hot-shot game programmer. As a matter of fact, the days of the hot shot developer are pretty much over. In today’s world the creation of a state of the art video game now requires a dedicated team of employees with a wide range of skills and interests.

What does this mean for you? It means opportunity in a lot of different disciplines and it means that you have to specialize within a subgenre of the big picture of “Making Video Games”. But before you pack off and go to a video game school or dish out the dollars for an online school there are some things you should do and some things you need to know.

1. Learn the basic concepts of game design

Have an understanding of video games, how they’re played, and what they’re all about. You should have a feel for the game industry; know what games are out there, what styles of play they have, and how they handle the game playing experience. Chances are good that you already fulfill this requirement.

Have an understanding of the underlying principles of game design. There are several ways that you can do this. I recommend one or both of these methods to get you started in this:

Build Mods – Mods are modifications of existing games. Quake is a famous game for this approach. You use the mod builder software and you build levels or worlds that can be added right into the game itself. The Mod sub culture is very vibrant and you can find a lot of support and help. To gain even better experience that translates well into a corporate environment you should join a volunteer Mod development team. This gives you good teamwork experience and gives you insight on how a video game project is broken down into pieces. Get a free or inexpensive Game engine development suite and build your own games. You can build adequate and fun to play games on your own this way. I recommend you do this with the Genesis 3d Game development software. It is completely free.

2. Get familiar with some of the professions in the industry and the tools that are used.

There are a whole host of tools that game design teams use. And the tools you would use are dependent on what role you would play on the team. Here is an overview of some of the different jobs in the industry and what software tools they would use.

If you like drawing and painting with traditional tools you might want to consider being a concept artist. They do all their work with off computer art tools. They would conceptualize and draw the scenes and the creatures in a game.

If you think you might like computer designing worlds and scenes in a video game you should consider being a 2-dimensional artist. They create all the structures, textures and backgrounds in game worlds. Photoshop is the de-facto program for this job. If you can afford a copy of this program you will get a definite insight into this career path. If you cannot afford Photoshop you should consider getting Paint Shop Pro. It is less expensive and very similar to Photoshop and it will give you a good foundation into the world of 2-dimensional artwork.

If Characters and models are what you are enthusiastic about you should consider becoming a 3-Dimensional Model Artist. This type of artist is concerned with making the characters, monsters, creatures and objects that inhabit a video game world. In this area of game art the choice of software is not as straight-forward as in the 2d art. The most accepted software is 3D studio Max. Two other popular programs are Maya and SoftImage. If you are looking for a free 3d modeling tool that will get you started you may want to get Milkshape. It is a tool designed for the game Half-Life.

The concepts of modeling are universal so the skills will transfer from one tool to the other. You will just have to learn the specifics of the new tool which will be easy enough.

Animator – This is the person that makes the characters and objects in the game move. It is a very specific skill and it takes good understanding of animation to get things right. There are many software programs that are used for animation and they include Macromedia Flash, Alias/Wavefront, 3D Studio Max and Lightwave 3D.

Programmer – This is something that is a little more traditional when we think of video game making “Programming” and it is a very wide field that can find you doing almost anything in the video game making arena. A programmer could be called upon to do any number of things from managing a database to designing the artificial intelligence within a game or creating specialized software tools that other designers use to create the game.

Other Opportunities in Video game design – There are many other jobs in the video game industry ranging from Script and story writer to even network administrator or computer maintenance and repair technician.

Today there are many different career paths that can be taken into the video game industry. This requires you to specialize in a set of skills. Understanding what these different skills are and getting a head start now will increase your marketability in the very competitive video game industry.

Will Kalif is the author of two self-published epic fantasy novels, an avid classical guitarist and an amateur video game designer. You can download free samples of his work and tutorials at his website:
Storm The Castle – Creativity and Fantasy with an edge

Or you can visit his site devoted to fantasy on the web at:
The Webs Fantasy Guide

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Satellite Radio: Something I Never Knew I Was Missing

October 16th, 2006

By Matthew Payne

Who in their right mind pays for radio? That’s what I was thinking… until I got Sirius as a gift. It was an odd coincidence actually. A few days before I received my Sirius unit and subscription, I had been disgruntled trying to find some music on in my morning commute. My CDs had all been played out, so I was hoping I would find something besides morning shows.

Since I have received my Sirius unit, Sirius is all I listen to: in the car, at work (via online), and at home. It is addictive and you will not know that until you try it.

Subscription Basics

The basic subscription for Sirius is $12.95 per month. You may purchase a lifetime account for $499.99. Sirius allows you to add on up to for units to your account. Each unit gets a discounted rate for the monthly service fee.

Online Listening

All Sirius accounts are able to access the Sirius online player. This allows a subscriber to listen to Sirius on their computer. All the music stations are available; however, a good number of the talk stations are not. The quality of the music on the online player seems just as good as via the Sirius unit. The player requires no additional software installation and can be played right from a modern web browser such as FireFox or Internet Explorer.

Commercial Free

All of Sirius’ music stations are commercial free. That’s right – no commercials at all. Talk stations do have advertisements. This may be because stations such as Fox News and E! Radio are broadcasting the current shows being aired on their respective television network.

Current Shows

When I watch the news or my wife watches E! news we are not necessarily watching as much as we are listening. Having stations such as Fox News and E! broadcast the current television feeds over the Sirius radio allows us to be able to listen to our shows while driving. Unfortunately, these two stations are not available via the online player.

Uncensored Content

Some Sirius stations are uncensored and some are. However, for the most part, you will find that the stations have more freedom to say and play what they want. This allows for a lot of independent bands to have their records played, as the disc jockeys have more freedom.

Howard Stern

Even if you are not a fan of Howard, this is still one reason to like Sirius!

Sports

Sirius has numerous sports channels. You can listen to an array of sports such as the NFL, NHL, NBA, and Nascar on your radio. Similar to the news broadcasts, these stations are not available online.

Coverage

I travel a lot. The fact that I can travel long distances and never have to touch the dial or lose my favorite station is a huge factor for me. Sirius has coverage for the whole continental USA, most of Canada (except for the upper North part), and for most of Mexico.

Conclusion

With over 120 stations and with a price tag less than a cup of coffee per day, Sirius is no doubt a great product to love! We would also recommend looking into XM, an alternative provider to Sirius.

Matthew Payne is a contributing member of http://coffee-tips.quickprovider.com/ and http://articles.quickprovider.com – both high content filed article sites.

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The Ten Commandments To Creating Amazing Audio Products

October 15th, 2006

By John Kiel

1.Thou shall create audio products as the fastest way to come out with a product.

Forget about e-books. They take to long to create especially if you’re a slooooow typist. You can create an audio product in a day instead of weeks or months with an e-book. If you must create an e-book, do the audio first and have someone transcribe the audio into a word file. You than clean it up and add some chapter heads and an index and Bam! You have an instant e-book

2.Thou shall use a headset microphone for your recordings.

I find that using a headset mic is a lot more versatile than a standard microphone. A headset mic gives you the freedom to move your head around and you don’t feel restricted as far as being positioned in front of a table top mic.

3.Thou shall not be afraid to record your voice.

Many people hate the way they sound on tape (me included) and feel that they cannot put together a “Professional” product. The first time you hear yourself on tape you are just going to die. It takes practice to actually speak properly. You get struck by the dreaded Uh and Um syndrome and the monotone voice virus but take heart …you can do this. Slow down and concentrate on what you’re saying and interject some emphasis and pitch changes to your voice. Bottom line…add some personality.

I’ll admit I’m no professional speaker myself… It takes practice and you will get better.

Here are a couple books you might want to check out: The Quick and Easy Way to Effective Speaking by Dale Carnegie Secrets of Successful Speakers: How You Can Motivate, Captivate, and Persuade by Lilly Walters

4.Thou shall add intro and outro music to your audios

If you really want to add a professional polish to your products you must add the intro and outro music. You know that cool music you hear at the beginning of the audio just before someone starts the introduction.

You could give this site a try: frontandbackmusic.com for some demos.

5.Thou shall use different formats for your audio info product

A couple of ways to create an audio product is to interview someone over the phone and record it or just do a straight forward gab session on your own. To keep it simple when I’m recording on my own, I write down some bullet points to use as memory joggers to keep me on track during the recording sessions. Also, when using the computer software it allows you to pause so you can get your thoughts together and then just restart the recording process without a skip.

6.Thou shall use different listening formats for your audio product.

When distributing your audios you have different formats to choose from. You can use .wav, .mp3, .ram files. Wave files take up the most space and are megabyte hogs. Mp3 and ram (real player files) take up the least amount of space and are good for streaming audio on the web. If you are distributing your audio on CD it is best to use wav. That way you will be able to listen to them in any CD player. Here is a little warning when recording your audio projects. Be aware of the space you have on your hard drive. A two hour recording session will take up to 1.3 gigabytes of space in wav. I like to record and edit in smaller intervals and burn them to a CD-RW just to get them off my hard drive.

7.Thou shall use cheap resources for your audio.

I get all my bubble pack shippers and CD cases off of Ebay. They have some great deals. I get my CD’s duplicated at Diskfaktory.com because they can run small quantities of 50. I wouldn’t get any more made until you know you have a winner.

8.Thou shall have fun when creating your audio products

I have to say I really enjoy the creation process and it’s really neat when you go to record a product and can play it back and listen to it on the fly. You get a sense that this thing is really coming together. And when you add the music you really get a sense of satisfaction. Creating audio is really instant gratification when it comes to creating info products. I love it…

As of this writing, I’m working with my wife on a product and I’m interviewing her and we are having a blast. She makes mistakes and I make them and we just sit there and laugh. My wife has the UH and UM syndrome so we are trying to get cured of that… But the point is that we are having a good time.

Quick Tip: I use a splitter to add two microphones to my computer. You need to raise the volume to get it normalized.

9.Thou shall build a audio information empire

If you really want to get a jump start in the information product business this is the easiest and funniest way to do it. As fast as you can record and edit these things the faster you can crank them out and start making some money. Also audio CD and tapes have a higher perceived value and you can get more for them then by just selling an e-book.

10.Thou shall learn what software to use for your audios.

Software can be expensive. Many of the gurus recommend Sounforge but I prefer a program from Cakewalk called Plasma. This software is half the price of Soundforge and is very versatile.

Well there you have it. Some good tips to get you started on building your audio empire.

Happy Recording,

John Kiel

(c)2005 John Kiel

If you’re looking to take a shortcut and you would like me to take you by the hand and show you all the tricks to record audio products, add audio to the web, and record telephone conversations then my new video and audio tutorial course is for you. I even throw in 5 software programs to launch your audio business and at a price you will not believe.Go now to http://www.audioproductsmadeeasy.com

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