What Are The Features Of A Mini Digital Camera?

November 16th, 2006

By: Beverly Kane

There are many different kinds of mini digital cameras available. The world’s smallest digital camera, which has been around for a number of years now, is the Smart mini digital camera. It’s ultra-compact, multifunctional, and smaller than a credit card. But this mini digital camera takes jaw-dropping digital photos and can even double as a webcam because of its built-in personal computer camera functions.

The Smart mini digital camera comes loaded with 16MB of built-in ROM, allowing you to store up to 20 pictures. Downloading the photos to your computer is easy, simply connect it to your pc with the USB cables that come with it nd use the included software package. The software also has editing capability, allowing you to crop pictures and make any desired color adjustments.

In additon, it’s 352×288 pixel screen allows you to use it as a webcam to communicate with friends. This mini digital camera is so compact; it will even fit on your key ring. And it comes complete with its own key ring attachment and leather pouch. It also has compatibility with Microsoft operating systems from Windows 98 forwards.

The mini digital camera includes an LCD display, letting you know just how many pictures you have taken in the still photo mode, or telling you the amount of ROM available in continuous mode. The display also tells you which function is currently activated. Change the shooting mode of the camera with the touch of the button; choose between high resolution and low resolution. Do you want to be in your own photographs? The Smart mini digital camera also has an auto-shoot mode.

Casio also has two mini digital cameras, the EXZ55 and the EXTRA-S100. While they are more expensive and slightly larger than the Smart mini digital camera, they do take higher-quality photographs. The Smart mini digital camera is best used as a webcam. The EXZ55 mini digital camera is 87 millimeters wide by 58 millimeters high by 22.5 millimeters deep. Or 3.45 inches wide by 2.23 inches wide by 0.89 inches wide. This is the size of a credit card, but slightly thicker. The EX-S100 is smaller, measuring 88 millimeters wide by 57 millimeters high by 16.7 millimeters deep. Or 3.46 inches by 2.24 inches by 0.66 inches deep. The EXZ55 mini digital camera has five megapixels with a 3x optical zoom and a 2.5 inch LCD display.

About the AuthorBeverly Kane is a staff writer at The Shopping Gazette and is an occasional contributor to several other websites, including Digital Photography Journal.


3D Digital Art

October 18th, 2006

By Peter Emerson

3D digital art has certainly come a long way from its obscure beginnings. Nowadays, you find it everywhere – in print, web and television advertisements, in movies, etc. But what exactly is digital art?

The technology of 3D digital art

3D Digital art is a very young field, and more research and formal training is needed before schools can offer it as a viable study. So far, 3D digital art software has managed to create impressive 3D images, but more functionality needs to be incorporated. Software developers are continuously working to delve into the vast potential of 3D digital media.

Many digital 3D artists are involved improving the application of 3D digital software’s light and shadow effects on objects. Most 3D artists also create straight from their imagination ‘surreal’ or impossible objects. Their output is often times seen in movies and on the Internet.

3D digital imaging is a long process. When you create one 3D digital face, it can literally take months – even with the help of software such as Corel Bryce 3D, Adobe Photoshop, Curious Labs Poser, Jasc PSP and other painting programs. The technique of ‘modeling’ is particularly hard to master. It takes months and sometimes years for the best digital artists to achieve ‘broadcast quality’ looks.

Spline control is another particularly complicated area of 3D digital imaging. Before going into such advanced techniques, digital art students must be well versed in the fundamentals of LightWave 3D, as well as basic modeling skills. They should be very good at selecting and modifying points and polygons, determining framing and motion paths, basic surfacing and image mapping.

Digital Art provides detailed information on Digital Art, Digital Fine Art, Digital Art Schools, 3D Digital Art and more. Digital Art is affiliated with Digital Prints.Article Source: http://EzineArticles.com/?expert=Peter_Emerson

A Guide To Starting A Career In Video Games – Prepare Yourself For A Break-In!

October 17th, 2006

By Will Kalif

Starting a career in the video game industry used to a difficult thing; there were very few options and very few schools that could teach the required cutting edge skills. If you wanted to choose this path you had to be self taught. Today this dilemma has been turned upside down. You now have a plethora of schools to choose from and lots of programs and specialties to decide amongst. Here is some advice on what the industry has to offer and what you can do to prepare yourself.

The video game industry has changed over the past ten years. It has matured and is now a full-fledged industry. This means that there are plenty of opportunities to find a rewarding career without being a hot-shot game programmer. As a matter of fact, the days of the hot shot developer are pretty much over. In today’s world the creation of a state of the art video game now requires a dedicated team of employees with a wide range of skills and interests.

What does this mean for you? It means opportunity in a lot of different disciplines and it means that you have to specialize within a subgenre of the big picture of “Making Video Games”. But before you pack off and go to a video game school or dish out the dollars for an online school there are some things you should do and some things you need to know.

1. Learn the basic concepts of game design

Have an understanding of video games, how they’re played, and what they’re all about. You should have a feel for the game industry; know what games are out there, what styles of play they have, and how they handle the game playing experience. Chances are good that you already fulfill this requirement.

Have an understanding of the underlying principles of game design. There are several ways that you can do this. I recommend one or both of these methods to get you started in this:

Build Mods – Mods are modifications of existing games. Quake is a famous game for this approach. You use the mod builder software and you build levels or worlds that can be added right into the game itself. The Mod sub culture is very vibrant and you can find a lot of support and help. To gain even better experience that translates well into a corporate environment you should join a volunteer Mod development team. This gives you good teamwork experience and gives you insight on how a video game project is broken down into pieces. Get a free or inexpensive Game engine development suite and build your own games. You can build adequate and fun to play games on your own this way. I recommend you do this with the Genesis 3d Game development software. It is completely free.

2. Get familiar with some of the professions in the industry and the tools that are used.

There are a whole host of tools that game design teams use. And the tools you would use are dependent on what role you would play on the team. Here is an overview of some of the different jobs in the industry and what software tools they would use.

If you like drawing and painting with traditional tools you might want to consider being a concept artist. They do all their work with off computer art tools. They would conceptualize and draw the scenes and the creatures in a game.

If you think you might like computer designing worlds and scenes in a video game you should consider being a 2-dimensional artist. They create all the structures, textures and backgrounds in game worlds. Photoshop is the de-facto program for this job. If you can afford a copy of this program you will get a definite insight into this career path. If you cannot afford Photoshop you should consider getting Paint Shop Pro. It is less expensive and very similar to Photoshop and it will give you a good foundation into the world of 2-dimensional artwork.

If Characters and models are what you are enthusiastic about you should consider becoming a 3-Dimensional Model Artist. This type of artist is concerned with making the characters, monsters, creatures and objects that inhabit a video game world. In this area of game art the choice of software is not as straight-forward as in the 2d art. The most accepted software is 3D studio Max. Two other popular programs are Maya and SoftImage. If you are looking for a free 3d modeling tool that will get you started you may want to get Milkshape. It is a tool designed for the game Half-Life.

The concepts of modeling are universal so the skills will transfer from one tool to the other. You will just have to learn the specifics of the new tool which will be easy enough.

Animator – This is the person that makes the characters and objects in the game move. It is a very specific skill and it takes good understanding of animation to get things right. There are many software programs that are used for animation and they include Macromedia Flash, Alias/Wavefront, 3D Studio Max and Lightwave 3D.

Programmer – This is something that is a little more traditional when we think of video game making “Programming” and it is a very wide field that can find you doing almost anything in the video game making arena. A programmer could be called upon to do any number of things from managing a database to designing the artificial intelligence within a game or creating specialized software tools that other designers use to create the game.

Other Opportunities in Video game design – There are many other jobs in the video game industry ranging from Script and story writer to even network administrator or computer maintenance and repair technician.

Today there are many different career paths that can be taken into the video game industry. This requires you to specialize in a set of skills. Understanding what these different skills are and getting a head start now will increase your marketability in the very competitive video game industry.

Will Kalif is the author of two self-published epic fantasy novels, an avid classical guitarist and an amateur video game designer. You can download free samples of his work and tutorials at his website:
Storm The Castle – Creativity and Fantasy with an edge

Or you can visit his site devoted to fantasy on the web at:
The Webs Fantasy Guide

Article Source: http://EzineArticles.com/?expert=Will_Kalif